Interactive interface for image-based 3D modeling
Encadrants
- Amal Dev PARAKKAT
- Emails: amal.parakkat@telecom-paris.fr
- Bureaux: 5.B22
Nombre d'étudiant par instance du projet:
- Minimum: 4
- Maximum: 5
Nombre d'instances du projet :
1Sigles des UE couvertes et/ou Mots-clés :
3D modeling, Computer Graphics, InteractionImage
Description du projet :
3D artists (professionals and novices alike) often take inspiration from sketches or photos to guide their designs. Yet, existing modeling systems are not tailored to fully make use of such input. Consequently, significant effort and expertise are needed when creating model prototypes or exploring design options. In this project, the main goal would be to develop an interactive system that allows users to take hints from photographs or sketches to aid in the 3d modeling. Using simple user interaction and some geometric/image processing tools, we aim to address the following questions:
• Selection: How to easily select regions of interest from image references?
• Robustness: How to handle adverse conditions (occluded, missing or ambiguous boundaries)?
• Editing: How to provide the possibility to influence the creation of 3D geometry in an intuitive manner?
Objectifs du projet :
Develop a robust user interface for 3D modeling
Efficiently implement our new geometric function
Implement tweaks and improvements to make it more user-friendly
Logiciels requis:
Ideally, it would be nice to develop a plug-in for an existing 3D modeling software (for example, a Blender plug-in written in Python). But we can also create a standalone software.
Références bibliographiques:
Chen, Tao, et al. "3-sweep: Extracting editable objects from a single photo." ACM Transactions on graphics (TOG) 32.6 (2013): 1-10.
Gingold, Yotam, Takeo Igarashi, and Denis Zorin. "Structured annotations for 2D-to-3D modeling." ACM SIGGRAPH Asia 2009 papers. 2009. 1-9.
Igarashi, Takeo, Satoshi Matsuoka, and Hidehiko Tanaka. "Teddy: a sketching interface for 3D freeform design." ACM SIGGRAPH 2006 Courses. 2006. 11-es.
Dvorožňák, Marek, et al. "Monster mash: a single-view approach to casual 3D modeling and animation." ACM Transactions on Graphics (ToG) 39.6 (2020): 1-12.